Posted March 8th, 2011 by Jeroen Groeneweg
Smash Battle has been available for some time now. Windows users always had a small advantage since they could use a simple click and go installer. Now the Ubuntu users can follow their footsteps and download our fully prepared Debian Package! Go get it while its still fresh from our download page.
For those who never want to return here 😉 we also created an APT repository as well. Just add
“deb http://repository.condor.tv lucid main”
to your software sources and enjoy the ease of automatic updates through Synaptic. Hope you like it!
Posted February 24th, 2011 by Bert Hekman
It has been a while since we last released… well, anything. While it’s still winter here in the Netherlands, we thought it might be a good time to release the new snow levels! This update brings a few major improvements:
– Four snow levels
– Laser beam, which shoots at all other players, starting with the enemy with the most health
– Shield powerup, which makes you invincible for a few seconds
– A new soundtrack for the night levels
– Small improvements and bugfixes
Get it from our downloads page!
Posted January 28th, 2010 by Jeroen Groeneweg
Aahhh, what a beautiful, crispy and sparkling landscape we have outside our office. Everything blinks and shines upon you. Wouldn’t it be nice to expand that feeling to our good old CRT monitors.
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Posted January 25th, 2010 by Bert Hekman
Some people have reported that, when they start Smash Battle, they’ve been encountering an error with the following message:
This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem.
To fix this, you’ll need the Visual C++ 2005 SP1 runtime components, which are free to download and install.
Posted January 21st, 2010 by Jeroen Groeneweg
After some busy weeks at work we finally managed to spend some more time on developing Smash Battle. As said earlier, we begun developing the single player mode and fixed some minor bugs in the multi player mode. Also a new item has appeared! The Yellow L will summon a large laser from the sky hitting all the other players. First it strikes the player with the most HP then the second and so on.
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Posted September 29th, 2009 by Bert Hekman
I’ve been announcing on my blog that we are busy working on the single player. We’re still working on the design, but I’ve also created a test mission in the development version.
I’ll give you guys a sneak preview in the from of two screenshots: One of the test mission and one of the mission selection screen. Both are still in alpha and are bound to change over time.
Check them out after the jump!
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Posted September 23rd, 2009 by Jeroen Groeneweg
Another beta? Yep, were far from finished! But we couldn’t resist to hold back the new features for you. So, you thought we’d we finally have a single player mode then … Well sorry for that, not quite yet. What we do have is a player count of 20 characters, a shitload of new maps and some minor bug fixes. Ow and wait, there is more! The graphics got a slight update (which most of you might not even notice) but well it’s there believe me 😉
Furthermore we updated the item sprite so they have a unique color which helps you identify them in battle when your in your eagle eye mode. Best of all is we added a new item as well. You might find a little purple box labeled with an A. Yeah I know it’s quite rare but you’ll probably gonna like it anyway.
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Posted September 23rd, 2009 by Jeroen Groeneweg
Finally, and thanks to the people of Pixel Prospector we’ve managed to capture some decent quality video’s to show allong our screenshots. Perhaps this gives you a better view on how Smash Battle behaves in combat 🙂
Hope you like it.
Posted September 22nd, 2009 by Jeroen Groeneweg
Funny how thing’s on the internet start to live their own lives. The Smash Battle blog is online now for no more then three weeks and already it’s being picked up by two other site’s. We’re really surprised to see that people are actually reviewing the game and even more that they seem to like it! We already figured (due to high rated Google results) that we’ve been added to the Linux Game Tome which of course we really appreciate.
This morning we found a website called Pixel Prospector which reviews free game’s. They even took the time to create some nice screen-shots and capture a video 🙂 Thanks for that! Plus we were really honored to see our work featured there! We hope a lot of people will enjoy playing Smash Battle. We’ve put a lot effort and time in the game so anything you can do to support it is more then welcome! Thanks for the attention so far, a new release will be available soon!
EDIT: Germany website Superlevel also found out about Smash Battle
EDIT: Also the Gamers Database recommended our game!
Tags: linux game tome, pixel prospector
Posted September 10th, 2009 by Bert Hekman
To kill as many birds as you can, with one stone. That was my goal when I created the GameInput class. I wanted it to handle the keyboard and joystick input for one player. Here’s how it works.
Keyboard keys, joystick buttons and axis movements should generate actions. And with actions I mean stuff like: move left, jump, fire and start.
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